

It is measured in millions of texels per second.

The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. It especially helps with AA, High Dynamic Range and higher screen resolutions. The better the card's memory bandwidth, the better the card will be in general. If it uses DDR type memory, it should be multiplied by 2 again. It is calculated by multiplying the card's bus width by its memory clock speed. Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in one second.
